1. DoT Characters - SWGOH.GG
Critical Damage Down · Critical Damage Up · Critical Hit Immunity · Damage Immunity ... Heal Over Time · Healing Immunity · Health Steal Up · Health Up · Inspired ...
Check out all the latest SWGOH Characters, stats and abilities on the Star Wars Galaxy of Heroes App for iOS and Android!
2. Galactic Challenge feat attempt damage 30 times not working?
More results from forums.galaxy-of-heroes.starwars.ea.com
Am I missing something. I used Bounty Hunters to attempt this feat & beat the Mission on 10, 3 times.
3. Damage Over Time - SWGoH Wiki
Feb 11, 2021 · Character loses 5% (0.01% for raid bosses) of max health each turn. Status, Debuff. Dispellable, Yes. Resistible, Yes. Copyable, Yes ...
Health loss happens at the beginning of the affected units turn.
4. Damage over time - SWG Wiki - Fandom
Damage over time ... With one regular hit, additional damage is repeatedly dealt to the target periodically (Damage over Time - DoT). After the Combat Upgrade, ...
With one regular hit, additional damage is repeatedly dealt to the target periodically (Damage over Time - DoT). After the Combat Upgrade, DoT's were limited to Bleeding, Fire, and Poison. These could be be administered through combat specials, with specific Commando Heavy Weapons, and through abilities such as the Medic's Neurotoxin. With time, additional DoT effects have been added. DoT damage can be identified in the Combat chat window by its orange text. The specific debuff can be identified
5. Damage over time scaling - General - Last Epoch Forums
Feb 28, 2024 · Flat damage is added to hit dmg and not DoT dmg. DoT dmg is increased by the according dmg types. Longer DoTs = more ticks. TheRobin ...
Just a couple questions how damage over time scaling works, cause I’ve read a couple things but am still not 100% sure it’s correct. I read that the skill applying the DoT will apply it’s scaling TO the DoT. Say, I use Warpath to inflict Time Rot, my understanding is that Time Rot would be affected by both Strength scaling and damage scaling for Warpath on it’s skill tree. Even though Time Rot itself doesn’t have inherent Strength scaling either way. Another thing I’m unsure about is, whet...
6. Damage over Time - Heroes of the Storm Wiki - Fandom
Damage over Time (short: DoT) is a debuff that causes the affected unit to constantly take damage until the effect expires, is removed by certain abilities or ...
Damage over Time (short: DoT) is a debuff that causes the affected unit to constantly take damage until the effect expires, is removed by certain abilities or effects, or the target enters the Hall of Storms. Once applied Damage over Time effects persist until they expire or get removed, regardless of its caster's state. This is a distinct from effects that deal constant periodic damage such as Burning Rage. Damage is dealt at the end of each interval, the first of which begins when the spell la
7. Best SWGOH Characters to Inflict Damage Over Time (DoT)
Nov 23, 2023 · Best SWGOH Characters to Inflict Damage Over Time (DoT) · 1. Darth Vader – Best DoT Character · 2. Lord Vader · 3. Old Republic faction.
The full list of DoT Characters in SWGOH. Also, listing the best characters that deal damage over time in Star Wars Galaxy of Heroes.
8. Understanding DoT (Damage over Time) - Page 3 - Player Guides
Nov 2, 2019 · Special skills that decrease an opponents health are referred to as DoT, or Damage over Time. How is DoT inflicted? Different heroes inflict DoT ...
Not quite. The 150% damage is direct damage. It deals damage directly (and instantly) to all targets factoring in a number of components including: Vela’s attack stat, enemy defence stat, attack/defence buffs/debuffs, RNG component and any other modifiers (like miss chance etc…). This calculation is set out in the following thread: the 208 Water Damage however is different. It is Damage Over Time. This damage is inclicted at a set rate over a set number of turns REGARDLESS of any attack or d...
9. Damage over time vs Ele. damage over time - Last Epoch Forums
Jan 11, 2022 · Damage over time: +50%; Elemental Damage over time: +80%. Then: any form of “Hit” damage: no increase; Poison/Doom/Bleed/Damned ...
Hi, just had a quick question for anyone who knows how exactly damage over time modifiers work. Would “increased Damage over time” effect and increase the damage of burn/frostbite? Or is it exclusively “Increased elemental damage over time” that will work on the elemental dot? What exactly is the difference? Elemental is pretty self-explanatory, but increased dot just kinda leaves me a bit confused on what exactly it does, increases everything else that’s not considered elemental?